Rebecca srl - Via Verdi 12 Empoli (FI) - P.I. 01292270517
Rebecca srl - Via Verdi 12 Empoli (FI) - P.I. 01292270517


Where products become an experience.
Where products become an experience.
Create an experience for your website to let the people feel your products and live your abstract identity. It can run on desktop, mobile, tablet and ar/vr headsets.
Create an experience for your website to let the people feel your products and live your abstract identity. It can run on desktop, mobile, tablet and ar/vr headsets.
Create an experience for your website to let the people feel your products and live your abstract identity. It can run on desktop, mobile, tablet and ar/vr headsets.
COMPUTER GRAPHICS

COMPUTER GRAPHICS


Everything here is made of imagination, zeros and ones. We let your abstract vision become a concrete experience - something people can see and interact with.
We can do this thanks to the last 50 years of research and experimentation in Computer Graphics and to individual contributors like Tuong Phong, Ivan Sutherland and Georgy Voronoi. We are now able to create a full scene in 3D, breathe life into it, and let you live it directly in your web page.
Our handworks can't be touched, but we would like to be called craftsmen, as we sculpt and paint objects just like an old artisan made a pot. We have no claim to change the world with this new technologies. Our honest target is to build something usable and quietly beautiful.
If it's real, it can be created. If not, it can still be created.
COMPUTER GRAPHICS

COMPUTER GRAPHICS

Everything here is made of imagination, zeros and ones. We let your abstract vision become a concrete experience - something people can see and interact with.
We can do this thanks to the last 50 years of research and experimentation in Computer Graphics and to individual contributors like Tuong Phong, Ivan Sutherland and Georgy Voronoi. We are now able to create a full scene in 3D, breathe life into it, and let you live it directly in your web page.
Our handworks can't be touched, but we would like to be called craftsmen, as we sculpt and paint objects just like an old artisan made a pot. We have no claim to change the world with this new technologies. Our honest target is to build something usable and quietly beautiful.
If it's real, it can be created. If not, it can still be created.

IMMERSIVE EXPERIENCES
There is some hidden quality behind every good product. If I am walking on Lungarno in Florence and I start looking at Ponte Vecchio, I am not thinking about my steps, the angle of my neck or the position of my fingers. Everything flows naturally without me noticing, and the only thing that exists is the essence of Ponte Vecchio.
We try to achieve the same naturalness for web experiences. If I am navigating a field, entering a room or configuring a yacht, I don’t want to think about keyboard, UI etc. We try to make everything as natural as possible to let the user forget about the experience and fully live it without noticing any effort. For example, as humans we usually like reference points while we are moving, so it's nice to combine the power of a spatial experience with the ease of use of a 2D interface (UI).
The power of a project is in the way you mix functionality and entertainment.



IMMERSIVE EXPERIENCES
There is some hidden quality behind every good product. If I am walking on Lungarno in Florence and I start looking at Ponte Vecchio, I am not thinking about my steps, the angle of my neck or the position of my fingers. Everything flows naturally without me noticing, and the only thing that exists is the essence of Ponte Vecchio.
We try to achieve the same naturalness for web experiences. If I am navigating a field, entering a room or configuring a yacht, I don’t want to think about keyboard, UI etc. We try to make everything as natural as possible to let the user forget about the experience and fully live it without noticing any effort. For example, as humans we usually like reference points while we are moving, so it's nice to combine the power of a spatial experience with the ease of use of a 2D interface (UI).
The power of a project is in the way you mix functionality and entertainment.

GAME DESIGN



When we enter this area, possibilities become endless and we found the best strategy is to start from the user needs and craft the experience . Forget the hype about new technology. Just imagine your visitor and ask yourself 2 questions:
What does he need ? What gives a tangible additional value ?
How can I surprise him? I want him to leave the website with a wow on the face.
To make something beautiful we have to work on it together, combining intuition with rational elements.
We are inspired by games and traditional objects of every kind - something you do just for the sake of doing it. If people find the experience fun to use…great! It means we went beyond function and purpose. We should not stop at user satisfaction, but go forward to enter the field of user entertainment.
When we enter this area, possibilities become endless and we found the best strategy is to start from the user needs and craft the experience . Forget the hype about new technology. Just imagine your visitor and ask yourself 2 questions:
What does he need ? What gives a tangible additional value ?
How can I surprise him? I want him to leave the website with a wow on the face.
To make something beautiful we have to work on it together, combining intuition with rational elements.
We are inspired by games and traditional objects of every kind - something you do just for the sake of doing it. If people find the experience fun to use…great! It means we went beyond function and purpose. We should not stop at user satisfaction, but go forward to enter the field of user entertainment.
GAME DESIGN


When we enter this area, possibilities become endless and we found the best strategy is to start from the user needs and craft the experience . Forget the hype about new technology. Just imagine your visitor and ask yourself 2 questions:
What does he need ? What gives a tangible additional value ?
How can I surprise him? I want him to leave the website with a wow on the face.
To make something beautiful we have to work on it together, combining intuition with rational elements.
We are inspired by games and traditional objects of every kind - something you do just for the sake of doing it. If people find the experience fun to use…great! It means we went beyond function and purpose. We should not stop at user satisfaction, but go forward to enter the field of user entertainment.
SCULPTING & PAINTING

SCULPTING & PAINTING
Experiences can be everything, and so their mood: hyper-realism, cartoon, cyberpunk…Working together we can express your unique identity through the creation of your own little world, trying to bridge the gap between reality and imagination.
If we get to some nice idea for your product or service, we have the necessary technology, and hopefully a little taste, to make it happen. We are between art and software, but we consider ourselves craftsmen.
Kilns and chisels had low chances, so we moved to the virtual world. But our love for materials, colors and shapes is everything but virtual !
We try to craft your pixels as if they were marble statues, paint them like oil on canvas, and make them move like a melodrama ballerina!


SCULPTING & PAINTING

SCULPTING & PAINTING
Experiences can be everything, and so their mood: hyper-realism, cartoon, cyberpunk…Working together we can express your unique identity through the creation of your own little world, trying to bridge the gap between reality and imagination.
If we get to some nice idea for your product or service, we have the necessary technology, and hopefully a little taste, to make it happen. We are between art and software, but we consider ourselves craftsmen.
Kilns and chisels had low chances, so we moved to the virtual world. But our love for materials, colors and shapes is everything but virtual !
We try to craft your pixels as if they were marble statues, paint them like oil on canvas, and make them move like a melodrama ballerina!

